Synopsis
The world has succumbed to zombie epidemic. All cities have been destroyed and mankind is on the verge of destruction. Survivors are trying to get through by searching shelter in sparsely populated areas. Rikius' farm is one of the few safe havens.
Description
This game includes airsoft action and roleplay. The game style is centered on survival, gathering items necesserary for life and defending haven. It will have an important plot facet too. General quests will be available for all, and personal quests will be distributed at the beginning of the game.
Age limits: +18 (+16 for JVI.soft members / +16 for outsiders if accompanied by a +18).
Date: Saturday 12.04.2014 (reception since 16:00; be ready and geared up at 18:00 for briefing), to Sunday 13.04 (09:00)
Price: 5 € for JVI.Soft members, 10 € for outsiders.
Location: Rikius, Jalasjärvi, Etelä-Pohjanmaa.
Players are free to register alone or as a team. This must be said to the organisators.
Jalasjärvi Airsoft RY game rules apply: Pelisäännöt.
Sleeping, if it occurs, will take place in old house for human players, with mobile heating system. Zombie players will have half-platoon tent heated. Still it might be cold.
Deadline: registration ends sunday 06.04.2014.
Registrations:
2/20 Human players +2
2/12 Zombie players +2
Equipment
Free contemporary clothes, civilian or squad...
Any gun replica, max 100m/s.
Grenades accepted.
Mines accepted (contact organisators first, at regisration).
Latex replicas of melee weapons accepted. Their safety will be tested first. (Examples of latex weapons found on market: fire axe, crowbar, knives...).
No shield.
No walkie-talkies, they are supplied by game organisation.
BBs ammo are limited and supplied by game organisation.
Coffee will be offered during the night.
Don't print map, it will be supplied by game organisation.
Compulsory items:
- Airsoft protection glasses for all, at all time
- Fluo coloured flag, to be used when player's character is dead or offgame
- Lamp
Recommanded items:
- Personal protection (high shoes, knee and elbow pads, teeth protection or shemagh, etc.)
- Water and food
- Warm sleeping gears
- Second outfit (in case you get wet, or if you want to play another character)
- For zombie players: zombie mask with bataclava underneath (headshot allowed to zombies wearing mask, protect yourself!), gloves, supplementary layer of clothes to buffer hits better.
Note that the Jalasjärvi Airsoft Association cannot be responsible of your own materials' damages, stealing or loss. Be careful with you own goods.
Special security rules related to this game
No proper fight, no constraint, only simulation. Players only put their hands on others' bodies; they don't grab them. Of course, every player is expected to play and pretend to be constrained or hit with fairplay.
Run carefully, particularly in stairs or on ice.
Replicas power limit: only single fire (semi-auto, pump, bolt), max 100m/s
Minimum engagement distance: 2m
Grenades have to be rolled on the floor, never thrown.
Humans
Objective: Survive!
Damages:
- Member hit: One hit is sufficient to injure arms and legs. This member is not usable any longer, until healing.
- Trunk hit: A hit to the belly, to the chest, to the back, causes irremediable death. However, the death can come within 10 sec if the player wants, which leaves the time to the human to collapse, shout, call mum, shot a couple of BBs more, tell his last words, before to bleed out. A second hit to the trunk ends it immediatly. (Be fairplay!)
- Head hit: A hit reaching head or neck is deadly immediatly.
Respawn rules:
A human killed lays on the ground few minutes, fluo flag on, until the action around has ended, and then returns to his respawn place.
An infected human killed lays on the ground, immobile, fluo flag on, and turns to a zombie after 1 min. A so zombified human can be (re)killed: he lays down on the ground, fluo flag on, wait few minutes the action around has ended, and returns to the respawn place.
Zombies
Objective: Eat!
Description: A zombie is a dead creature with a brain almost out of order, but only almost, as he still remembers basic instincts. He can then grumble, see, hear, walk pretty fast and ambush. He's attracted by human activity signs (noise, lights, smell...). He can recognize instantaneously fresh and dead flesh. Ah, and he tends to claw, immoblilize and bite people.
A zombie doesn't feel pain and is therefore much more resistant than his alive human cousin. Several shots to members are necessary to cripple him, and head shots to get rid of him forever. Shotguns are more efficient, by the way. One single shotgun hit is often enough to stop, to make fall and to cripple a zombie.
Respawn rules:
An eliminated zombie leaves discreetly the action area, fluo flag on, and can respawn out of sight after taking a few breath and drinking a bit of water (unless contrary leader's instruction). A zombie player has no fix respawn place. Zombies are legion.
Special features: how to play?
Those features are not rules, but more likely a guide to explain what's going to happen in game and how it's expected to react. So if some better way to play is found during a particular action, just enjoy it, as long as it is fairplay and roleplay.
In game, if you want to make sure your opponent follows your will, just mumble him the feature name, then he will know what you're doing.








A tied up character abandonned by his jailers can consider himself dead after a while and go back to respawn, or zombified and wandering around.

- Let searchers to search you. Searchers will palpate, watch into pockets, empty backbags (with care!), until they find what they search or until they give up.
- Refuse searchers to touch your stuffs. Searchers will then anounce where they check: "I search this pocket". The searched player will have to tell honestly what is inside, without any possiblity to hide anything.
Note: Personal equipment can be considered as seized, but it must stay with its owner. A searcher can anounce: "I confiscate this knife"; the knife replica's owner keeps his knife with him, but this very item is offgame from now on, unless it's given back. Game items, though, must be given truely.

A wound on a member (legs and arms) can be treated by a medic, if he has got medical bands and medicaments. He bandages the wounded member and gives a medicament to the patient. Bandages are medic player's owns; medicaments are found in game. Healing time: at least a whole 2 min, in immobility.
Wounds on trunk or head are deadly, in these precarious conditions. A medic can still try to slow down the hemoragy to extend a few seconds the life of a dying one, to give him time to tell his last words.

This guy knows how to repair a gun, if it has been hit. He just needs to be in calm condition for 2 min. He can also play with explosive devices, like mines.